Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/47878
Full metadata record
DC Field | Value | Language |
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dc.contributor.author | Shaker, Vinorra | - |
dc.date.accessioned | 2024-11-23T00:46:58Z | - |
dc.date.available | 2024-11-23T00:46:58Z | - |
dc.date.issued | 2024-10-28 | - |
dc.identifier.uri | http://hdl.handle.net/123456789/47878 | - |
dc.description | This article examines the innovative use of games as tools to support mental health and well-being. It explores how gamification and interactive play can reduce stress, improve emotional resilience, and foster social connections. (page 11) | en_US |
dc.language.iso | en | en_US |
dc.publisher | The Star Malaysia | en_US |
dc.subject | Video games | en_US |
dc.subject | Child development | en_US |
dc.subject | Mental health | en_US |
dc.title | A games approach to mental health | en_US |
dc.type | Article | en_US |
Appears in Collections: | Newspaper Clippings |
Files in This Item:
File | Description | Size | Format | |
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A games approach to mental health.pdf | A games approach to mental health | 1.47 MB | Adobe PDF | View/Open |
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