Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/47878
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dc.contributor.authorShaker, Vinorra-
dc.date.accessioned2024-11-23T00:46:58Z-
dc.date.available2024-11-23T00:46:58Z-
dc.date.issued2024-10-28-
dc.identifier.urihttp://hdl.handle.net/123456789/47878-
dc.descriptionThis article examines the innovative use of games as tools to support mental health and well-being. It explores how gamification and interactive play can reduce stress, improve emotional resilience, and foster social connections. (page 11)en_US
dc.language.isoenen_US
dc.publisherThe Star Malaysiaen_US
dc.subjectVideo gamesen_US
dc.subjectChild developmenten_US
dc.subjectMental healthen_US
dc.titleA games approach to mental healthen_US
dc.typeArticleen_US
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