A games approach to mental health
| dc.contributor.author | Shaker, Vinorra | |
| dc.date.accessioned | 2024-11-23T00:46:58Z | |
| dc.date.available | 2024-11-23T00:46:58Z | |
| dc.date.issued | 2024-10-28 | |
| dc.description | This article examines the innovative use of games as tools to support mental health and well-being. It explores how gamification and interactive play can reduce stress, improve emotional resilience, and foster social connections. (page 11) | en_US |
| dc.identifier.uri | http://hdl.handle.net/123456789/47878 | |
| dc.language.iso | en | en_US |
| dc.publisher | The Star Malaysia | en_US |
| dc.subject | Video games | en_US |
| dc.subject | Child development | en_US |
| dc.subject | Mental health | en_US |
| dc.title | A games approach to mental health | en_US |
| dc.type | Article | en_US |
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